![]() Keep your citizens warm and your roads clear as snow blankets the city The map’s location plays an important role when it comes to seasons as cities located in the southern hemisphere experience the seasons at opposite times of the year compared to the northern hemisphere. When there is snow, the Road Maintenance building’s snowplows take care of excess snow on the roads, keeping up the road condition to reduce the risk of accidents. During cold months snow falls and covers the ground of maps with Climates that include cold seasons. Depending on the Climate, temperature changes over the course of the whole year, as does the chance of rain and cloud coverage. Seasons affect more than just the amount of sunlight in a day though. As the sun sets the building lights and street lights come on, lighting the way for citizens.Įxperience rush hours as the day comes to an end and settles into a calm night The length of the day-night cycle is based on the map’s climate and current season with nights being longer during the winter. One cycle through day and night equals one month and each season lasts about three months, with one year in the game taking twelve in-game days. With both a day and night cycle and seasons at release, Cities: Skylines II handles time differently than its predecessor. In cold weather, the city needs heating causing energy consumption to increase again. Temperature also realistically affects the city’s energy consumption with hot weather increasing the energy consumption as the city needs air conditioning to keep cool. Citizens prefer indoor activities when the temperature is low or it is raining. The weather has gameplay effects, for example, temperature and the amount of rain or sun affect citizens’ behavior when they are deciding if they want to use a park or indoor leisure activities. You can encounter various intensities of rainy weather, different cloud coverage, temperature changes, etc.Ĭitizens prefer to stay indoors on cold or rainy days and enjoy outdoor activities more during sunny days Each map features unique weather which changes with the simulation. Weather is closely tied to the climate and represents the climate’s seasonal changes. For example, River Delta is based on Shanghai, and Lakeland on the Finnish city of Savonlinna. ![]() ![]() You may recognize which category a map falls into based on its displayed temperature range, but as Climates are customized for each map, you will experience significant differences between maps that fall into the Continental group.įun fact: Many maps’ Climates are based on real-world locations. Lastly, we have the Polar regions which feature a short and cold summer and a long-lasting cold winter. Maps based on the Temperate Climate have distinct seasonal changes, moderate precipitation, and a wide temperature range, while maps with the Continental Climate type introduce significant annual variations in temperature. Those parameters mean all maps will introduce different Climates with four distinct seasons.Ĭlimates can be ground into three basic Climate types that act as a foundation for each map’s unique characteristics. Climates are based on latitude and longitude resulting in differences in the length of day and amount of sunlight as well as other elements such as temperature range, amount of cloud coverage, and precipitation. The game features different types of climates with various characteristics unique to each map. Climate controls the changing seasons, length of the day, and weather patterns so they match the seasons and latitude of the map.Įnjoy the unique atmosphere of each map and their climates Climate & Weather In Cities: Skylines II we have replaced that system with a whole new feature in the form of Climates! It brings changing seasons to the game and makes each map a unique gaming experience with its own Climate that is based on real-world locations, ranging from the Finnish countryside in the North to Brisbane in the South. In Cities: Skylines maps had different themes that changed the visual atmosphere and environment to represent different climates, but maps using the same theme would work the same meaning two boreal cities would experience the same climate or length of day. For a quick overview check out the video. Hello everyone and welcome to today’s development diary for Cities: Skylines II! Last time we introduced Maps and Themes and now we will continue with two new and exciting map features: Climate and Seasons.
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